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Hooded Horse wants to "stay private, profitable, and sustainable" in a game industry "where stability is so rare"
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(Image credit: Slavic Magic)
Indie publisher Hooded Horses has built quite a catalog of excellent strategy games from small developers, including titles like Against the Storm and Manor Lords. A core part of the company's business plan is sustainable growth – which means they're very open to making sure games aren't pushing long-term players away by releasing in an unfinished state.
"Part of the Hooded Horse ethos is making sure games are ready when they launch," Hooded Horses president and CFO Snow Rui tells career development newsletter Find the First Step. "We're very delay-friendly – we don't ever want to push a game out too early. So early on, I defined part of our strategy where operating costs can be covered by our back catalog. Since the strategy games we publish tend to have long tails, ongoing sales of released games tend to be sustained and we can build on top of that."
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Dustin BaileySocial Links NavigationStaff WriterDustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
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As Heroes of Might and Magic: Olden Era soars, Hooded Horse boss Tim Bender says passion-publishing trumps chasing money: "Why would anyone want to work with you if not for total lack of choice?"
Heroes of Might and Magic: Olden Era is a "great pleasure" and a "great responsibility" for its superfan CEO, and he's governed by one guiding principle: "Heroes is for everyone"
"I see a lot of publishers I don't like": Vampire Survivors creator made his own publisher to "share the luck" and says too many companies "try to exploit the platforms just to make money"
Heroes of Might and Magic: Olden Era's huge demo feels like Early-Early Access because its strategy champion devs are constantly working off your feedback: "The philosophy here is transparency"
"I do not know how the guys did Silksong for so many years without this": Dead Cells creators say Steam early access was "always the plan" for new roguelike Windblown because that's just how they make games
After games like Hades, players expect more from Steam early access games than they did even 5 years ago, Dead Cells creators say: "But that's fair, because, in a way, they are buying the game"
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