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"We are always working on our toolset for how we build our worlds or check things"
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(Image credit: Bethesda Game Studios/Todd Howard)
Bethesda Game Studios executive producer Todd Howard says there's a place for AI in video game development, but not of the generative variety, thank goodness.
In an interview with Eurogamer, Howard tread carefully through the minefield that is AI in video games discourse, stressing the irreplaceability of human creativity, but clarifying that AI can be a useful "tool" in game development, specifically to help with iterative processes that would take a lot longer by human hand.
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Jordan GerblickSocial Links NavigationAfter earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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Hideo Kojima thinks "of AI as more of a friend," but one he'd only let "handle the tedious tasks" of development "that would lower cost and cut down on time"
Fallout co-creator and RPG mastermind Leonard Boyarsky could smack his former self "upside the head" for past comments on AI – and no, Obsidian isn't "using it at all"
Baldur's Gate 3 publishing lead sees Elon Musk's new AI-generated game, says "AI has its place as a tool" but won't "solve the big problem of the industry, which is leadership and vision"
Baldur’s Gate 3 lead slams "insufferable" AI artists whose ideas are mere "LinkedIn Copypasta": "Every intellectual point they make on Twitter was made by a man with a toilet in the 1910s"
Arc Raiders lead says games "can't be built by an AI" and "I hope they never can," but also "I want us to build content a hundred times faster" and AI might help with that part
Final Fantasy 7 Rebirth director says "however much AI might try and intrude and take part in the creative side of things," his team would want to be "good enough creators" that "we could do better than AI"
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