- Games
- Action Games
- Assassin's Creed
- Assassin's Creed Shadows
Year in Review 2025 | Ubisoft Quebec's Simon Lemay-Comtois on the intersection between Shadows, Syndicate, and the series' wide-open future
Comments (0) ()When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
(Image credit: Ubisoft, Future)
It might seem like only yesterday that Assassin's Creed Shadows launched, but when associate game director Simon Lemay-Comtois casually throws out how long it's really been, I feel my eyes widen.
"I'm surprised that nine months in we are hard to beat from a pure visual standpoint, which is a testament to all the work that's gone into the engine," he says of Shadows' striking technical beauty. But then again, high quality is synonymous with Ubisoft Quebec's work at this point.
You may like-
"You have to design with the time you have": Assassin's Creed Shadows Claws of Awaji had to be a tighter, more focused expansion than anything its devs had made before
-
Claws of Awaji is an ambitious expansion that hides a little too much of its shine behind Assassin's Creed Shadows' familiarity
-
Assassin's Creed Shadows' expansion has a Metal Gear Solid-inspired boss fight that officially made me the best assassin in Awaji
Legacy tour
GamesRadar+ presents Year in Review: The Best of 2025, our coverage of all the unforgettable games, movies, TV, hardware, and comics released during the last 12 months. Throughout December, we’re looking back at the very best of 2025, so be sure to check in across the month for new lists, interviews, features, and retrospectives as we guide you through the best the past year had to offer.
Maybe I'm biased – OK, I know I must be – but of all Lemay-Comtois' past experiences at Ubisoft from Assassin's Creed Odyssey to Fenyx Rising, the Frye twins' adventures in Victorian London feel the closest to Shadows in terms of its visual DNA.
"The differences between Evie and Jacob were mostly cosmetic," he says of Ubi Quebec's first stab at a dual-protagonist AC game in Syndicate. "It's more like a 'which one do you prefer?' kind of deal. They play very, very similarly, except with very few select skills. And with Odyssey, it's much more of a deep RPG progression [system]. So for Shadows, we wanted to take some of these elements from those two games and tweak it."
Lemay-Comtois notes that one of the most important aspects was making two characters with separate, distinct playstyles. "It's an exercise in contrast, which Syndicate wasn't," he says. "And then go maybe not as deep as Odyssey in terms of RPG [systems], pulling it back a little bit, but deep enough with it to try to find a middle ground where we could still have the RPG fans be happy with it, but then perhaps bring a couple of the old-school fans that are not so much into RPGs, and have them dip their toes a little bit."
With stealth shinobi Naoe "embodying the classic assassin feel" and one-man battering ram Yasuke "much more of a closer character to Eivor or Cassandra" in terms of combat, it seemed that Shadows had both its bases covered. At least, as far as drawing on the expected playstyles and attributes series fans might expect.Lemay-Comtois himself worked closely on Shadows' dynamic movement, with a focus on Naoe's grappling hook traversal and neat aerial tricks. It's a level of verticality we've yet to experience in any previous Assassin's Creed protagonist, and it may well be setting a blueprint for the next ones to follow suit. "[Yauke and Naoe] have very different physicalities in how they move," he admits. "I think any future assassin that we embody, if they are male, if they're slightly bigger, all these things can and should affect a little bit of how their physicality translates in the world."
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Speaking on Shadows specifically, he notes how Naoe's slick shinobi moves were intended for her alone, built in the direction of '80s ninja movies. "So she flips all the time," he shares. "She does all these things. It's very specific to her. I would say the flips are something that is very unique to Naoe, but her agility, you can expect future assassins to still be very agile going forward."It all speaks to the lasting, rippling effects of what Shadows put forward those earlier this year – and I'd argue that Naoe's fancy footwork might not exist in the way it does in the game today if not for Evie and Jacob's own grappling hooks in Assassin's Creed Syndicate.
Carving a path
Dual protagonists can be divisive along very strange lines.
Simon Lemay-Comtois
One new thing in Assassin's Creed Shadows for the series so far is the mysterious Animus Hub – the new modern-day story framework that will serve as connective tissue between Shadows and all future AC games.Shadows is currently in its post-launch rollout, with a new DLC already launched and more extra content on the way, but the Animus Hub will be there when Ubi Quebec finally lets go of the reins. So, is the Hub meant to actively replace the modern day storyline for good, or is something deeper at work?
I'm still not too sure. We know that the Animus Hub is less a part of Shadows itself, and more like a bridge connecting it to future titles, but whether that means a new modern day protagonist could follow Layla and Desmond's footsteps is still unclear."It's the one thing that will keep going in time," Lemay-Comtois says of how the Animus Hub is set up in the new game, hinting that "things that are set up in Shadows should keep happening in other projects and evolve and move forward. I cannot say much beyond that, but if you think of Shadows as one thing and Animus Hub as another, the Animus Hub is overlooking future games as well. It's not just a Shadows thing."
You may like-
"You have to design with the time you have": Assassin's Creed Shadows Claws of Awaji had to be a tighter, more focused expansion than anything its devs had made before
-
Claws of Awaji is an ambitious expansion that hides a little too much of its shine behind Assassin's Creed Shadows' familiarity
-
Assassin's Creed Shadows' expansion has a Metal Gear Solid-inspired boss fight that officially made me the best assassin in Awaji
The studio is still be hard at work on the post-launch phases of Shadows, with the Claws of Awaji DLC already out in the wild, but all projects eventually come to an end. The Québécoise studio might not be at the helm of Assassin's Creed Codename Hexe – which, for the record, I am already deeply obsessed with – but Lemay-Comtois has some sage advice for Ubisoft Montreal as the team gears up for the series' future."Pay more attention to parkour in future games as its own pillar," he says is his first big lesson learned, noting how it seemed to take a back seat in other instalments of the RPG Creed games until Shadows. "We're trying to rectify that in post launch with Shadows and push that narrative internally to say, parkour matters," he continues. "Let's really push parkour forward."
His other big takeaway again comes back to Yasuke and Naoe – and Jacob and Evie before them. "Dual protagonists can be divisive along very strange lines, right?" he says. "It's not just a 'well, I prefer a war, therefore I prefer Yasuke.' Some people just don't like one character over the other, and they don't like to spend time with one. It was true with Evie and Jacob, but with Naoe and Yasuke it's more divisive. And we knew this. We knew going into it, but I think it can split our fan base a little too."
But that doesn't mean the studio has any regrets, or is cautioning other Assassin's Creed developers from following suit. "I think the learning for us is that, yes, we could do more dual-protagonist games in the future – if we have a good reason to do it narratively and for the setting," he concludes.
It was true with Evie and Jacob, but with Naoe and Yasuke it's more divisive.
Simon Lemay-Comtois
All said, we've come full circle. He mentions a bust of Evie Frye they have looking out over the Ubisoft Quebec office, their guiding light and inspiration, and I can't help but feel a little emotional about it. For all the differences between Syndicate and Shadows, from format to setting to character mechanics, the impact of its protagonists unifies them. It's a shame to hear that there won't be a second Awaji-sized DLC after all, but Ubisoft Quebec has achieved something special in its push to keep Assassin's Creed fans forever on their toes, testing the bounds of expectations and daring to set new ones. The studio has risen above and cracked down on the toxic discourse that so often derailed conversations around Shadows, and Lemay-Comtois and his team are set to emerge from 2025 with something beautiful to show for it.Whatever comes next, it's clear that Naoe and Yasuke have changed Assassin's Creed for the better, much like Evie and Jacob before them – and I can't wait to see how far those ripples reach.
All eyes are on the next upcoming Assassin's Creed games, but so far, we only have one confirmed in production.
TOPICS Ubisoft CATEGORIES PC Gaming Xbox Series X PS5 Platforms Xbox PlayStation
Jasmine Gould-WilsonSocial Links NavigationStaff Writer, GamesRadar+Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
Logout Read more
"You have to design with the time you have": Assassin's Creed Shadows Claws of Awaji had to be a tighter, more focused expansion than anything its devs had made before
Claws of Awaji is an ambitious expansion that hides a little too much of its shine behind Assassin's Creed Shadows' familiarity
Assassin's Creed Shadows' expansion has a Metal Gear Solid-inspired boss fight that officially made me the best assassin in Awaji
Upcoming Assassin's Creed games: Every new Assassin's Creed game in development
Best Assassin's Creed games, ranked from worst to best
Dying Light: The Beast is an ending and a new beginning for Techland, and the action horror series' future has never looked brighter: "We have new ideas, so we need to make them come alive"
Latest in Assassin's Creed
"Hope is not lost" for Assassin's Creed Shadows to follow Mirage's lead and add the fan-favorite manual jump in a post-launch update
Assassin's Creed Shadows lead says microtransactions pay for free updates: "It allows us to do the Isu stuff, the quest stuff, the parkour updates"
New Assassin's Creed Shadows update includes a big Odyssey Easter egg and the devs have an entire Kassandra-focused story under wraps: "We might reveal it at some point"
Assassin's Creed Shadows director says the RPG won't get another expansion as big as Claws of Awaji, but Ubisoft is still working on "chunkier updates" for Year 2
Assassin's Creed Shadows' Attack on Titan crossover gets a kicking over lack of Titan fights, "atrocious" cutscenes, and an ending pop-up "telling you to go to the store and buy the outfit instead"
"The Assassin's Creed franchise exceeded our expectations": Assassin's Creed Shadows is "overperforming" according to Ubisoft, set to "reach a broader audience" soon thanks to its new Nintendo Switch 2 port
Latest in Features
Explore the future of Total War in the GamesRadar+ Big Preview
Crucial could have been the brand to help consumers with RAM and storage costs, not make them worse
Bryan Fuller's Dust Bunny is a weird and wonderful tale with one important lesson: "Believe children"
Here's how to use mouse controls on Metroid Prime 4, and how to make them even better
I've watched 1000+ hours of D&D podcasts, here's what Critical Role 4 should learn from Dimension 20 and new DM Brennan Lee Mulligan
Octopath Traveler 0 fulfils a wish I've had since the first JRPG in the series, but it also loses something that made its predecessors special
GAME REVIEWSMOVIE REVIEWSTV REVIEWS
1Octopath Traveler 0 review: "The strongest entry in this retro-styled JRPG series yet, I love the greater focus on tactical battles"- 2Sleep Awake review: "An all-timer horror premise is let down by tired stealth that I feel like I'm sleepwalking through"
- 3Metroid Prime 4: Beyond review: "The series' atmosphere has never been better, while being dragged down by a boring overworld and clunky psychic powers"
- 4Routine review: "This imperfect but wonderfully atmospheric moon-based horror leaves a strong impression"
- 5Marvel Cosmic Invasion review: "Excellent '90s-tinged superhero brawling across a punchy campaign falls just short of arcade bliss"
1Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"- 2Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
- 3Wicked: For Good review: "Builds to an incredibly cathartic conclusion, but isn't quite as captivating as Part 1"
- 4The Running Man review: "Some fun action and Glen Powell's star power aren't enough to energize this disappointing Stephen King adaptation"
- 5Predator: Badlands review: "Die-hard fans may be disappointed, but as a blockbuster action-adventure, Badlands kills it"
1Stranger Things season 5 volume 1 review: “Can the Duffer brothers stick the landing? It’s sure looking like they will”- 2Pluribus season 1 review: "Easily one of the year's best dramas"
- 3The Witcher season 4 review: "The Henry Cavill-less fourth season is the best yet"
- 4IT: Welcome to Derry review: "A supremely confident step back into the history of Stephen King's cursed town and killer clown"
- 5Splinter Cell: Deathwatch review: "A pale imitation of the long-dormant stealth franchise"