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Simon Lemay-Comtois has some words of advice for future AC devs
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(Image credit: Ubisoft)
Upcoming Assassin's Creed games are never too far off. Heck, even before Assassin's Creed Shadows came out nine months ago, Ubisoft were publicly talking about a number of other in-development titles on the horizon. But what wisdom would one of Shadows' lead developers give to the numerous other teams currently heads down on the stealthy-stabby series?
"Pay more attention to parkour in future games as its own pillar," Ubisoft Quebec's and Assassin's Creed Shadows' associate game director Simon Lemay-Comtois said of the biggest lesson learned from the Japan-set game's production, per an extensive interview with GamesRadar+, this site here.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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"We are hard to beat": 9 months since Assassin's Creed Shadows, its associate director looks back on what makes this RPG the best in series history
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